In the 14th century, the Hanseatic League instated an irregular negotiating diet ( Middle Low German: dachvart or dach German: Tagfahrt or Hansetag) that operated on deliberation and consensus. It lacked a permanent administrative body, a treasury, and a standing military force. The collective economic power made the League capable of imposing blockades and even waging war against kingdoms and principalities.Įven at its zenith, the Hanseatic League was never more than a loosely aligned confederation of city-states. Hanseatic merchants, called Hansards, operated in basic private companies and were widely known for their access to a variety of commodities, and enjoyed privileges and protections abroad. It established trading posts in numerous towns and cities across Europe some of these, like the Kontors in London, Bruges, Bergen, and Novgorod, became extraterritorial entities that enjoyed considerable legal autonomy. Hanseatic Cities gradually developed common trade regulations.ĭuring its heydays, the Hanseatic League dominated maritime trade in the North and Baltic Seas. Economic interdependence and kinship ties between merchant families, who held important positions in towns, led to deeper political integration and the removal of obstacles to trade. These arrangements gradually coalesced into the Hanseatic League, whose traders enjoyed toll privileges and protection in affiliated communities and their trade routes. The League originated from various loose associations of German traders and towns formed to advance mutual commercial interests, such as protection against robbers. Growing from a few North German towns in the late 12th century, the League expanded between the 13th and 15th centuries and ultimately encompassed nearly 200 settlements across seven modern-day countries, ranging from Estonia in the north and east, to the Netherlands in the west, and Kraków, Poland, in the south. Increased replay value: Additional multiplayer arenas support up to 16 players.The Hanseatic League was a medieval commercial and defensive confederation of merchant guilds and market towns in Central and Northern Europe.New ally system: Players can now crush the competition by allying with Orcs and Trolls, as well as with other people.Each foe features deadly new combat abilities. 80 unique foes to conquer, including hideous skeletons, zombies, Druids, shamans, and the lethal race of Necromancers.Over 400 weapons, items, spells, objects and buildings to help adventurers in their travels.Each location delivers new challenges and new foes. New story set in an original realm: Players lead their party of adventurers through Arabian-style desert cities and arboreal Druid villages.43 non-linear, branching missions: Rage of Mages II: Necromancer personalizes the game playing experience by allowing players to experience greater variety on their quest.Ultimately you must seek out the lair of the Necromancers and destroy them and their undead puppets before they can carry out their terrifying plans. You must embark upon a journey to improve strength and skill, enlist powerful allies, and recover a lost talisman of ancient magic to survive the coming onslaught. Amassing an army is a trivial task for those that can summon the black legions of departed souls. Wielding dark magic, they have perfected the art of raising the dead and now command these terrible minions to obey their slightest whim. At first content to slowly build their strength within a small region, the Necromancers will soon reveal their awesome power as they move to subjugate the entire land for their evil purposes. Gather powerful weapons to show your might and wield awesome magic as you complete important quests and train your character to be the mightiest of all.Īcross a barren wasteland, a sleeping evil crawls from the depths of the earth. Recruit stalwart allies to aid you against your enemies. Feel the wrath in the thrilling sequel, Rage of Mages II: Necromancer, a role-playing, real-time strategy game.
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